3DScheme & 3DScheme Pro
Version 2.0

"Getting Started" by Edward C. Martin

The 266-page "Getting Started" book ships with 3DScheme and 3DScheme Pro. It includes all you need to know about Scheme, mathematics, and solid modeling to become a skilled 3D modeler using either of the Schemers Inc. solid modeling applications. If you are new to Scheme or to solid modeling, you can get some serious leverage by reading this newly-updated book. The book begins by leading you through the basics of solid modeling. What is a solid? A face? A lump? An edge? A view? How do you specify positions and vectors in three-space? How can solids be united, intersected, and subtracted? Each concept is illustrated with diagrams, together with code that you can actually run using Schemers Inc's modeling applications.

The book then takes you through the Scheme programming language and on to the techniques for manipulating and visualizing entities. Throughout, you are encouraged to tackle solid modeling projects ranging from short, simple tasks (such as the jack in the illustration) to longer, more challenging tasks such as carving dice out of cubical blocks or simulating the bending of wires to produce paper clips.



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Last modified: May 27, 1998
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